Medium Or Small Aberration, Typically Neutral Evil
Armor Class 7 (natural armor)
Hit Points 16 (3d6 + 4)
Speed 20 ft., Swim 30 ft., Climb 20 ft.
STR
4 (-3)
DEX
6 (-2)
CON
12 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +1, CON +4, INT +5
Skills Acrobatics +2, Sleight of Hand +2, Stealth +3
Damage Vulnerabilities Fire, Radiant
Damage Resistances Bludgeoning
Damage Immunities Poison
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages Telepathy 30 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Unusual Nature. The Black Weaver Parasite doesn’t require air or sleep.

Sunlight Hypersensitivity. The Black Weaver Parasite takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

False Appearance. While the Black Weaver Parasite remains motionless, it is indistinguishable from a hair animal or mundane object.

Aversion of Fire. If the Black Weaver Parasite takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Horrific Corpse Multiplication. When the host of the creature controlled by the Black Weaver Parasite dies, the Black Weaver Parasite has the ability to produce offspring by 1d6. At that point, the parasite will have two options: it can either burst out of the corpse and continue its life cycle, or it can remain within the corpse. This means that even after the host has died, the Black Weaver Parasite can continue to reproduce and potentially infect other organisms.

Crack Infiltration. The Black Weaver Parasite's ability to enter and hide in small spaces that are only half its size.

Actions

Latching. Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. Hit: 7 (2d6 + 2) bludgeoning damage, and the Black Weaver Parasite attaches to the target. While attached, the parasite can’t make Latching attacks, but can use Hijack. The Black Weaver Parasite can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the Black Weaver Parasite can try to detach it, doing so with a successful DC 15 Strength check with disadvantage.

Hijack. The Black Weaver Parasite digs it hair-like tentacles into the host skin, and proceed to try and take over the body function. In order to resist the hijack of a Black Weaver Parasite, a creature must succeed in a Constitution saving throw with a roll of 5 or above. (In order for a Black Weaver Parasite to hijack a creature, the creature must be alive.)

If a creature fails the Constitution saving throw against a Black Weaver Parasite's hijack attempt, the parasite will enter the host body and take control of its abilities and actions. However, the process is not without consequences. The host creature will suffer damage equal to half of its total health, as the parasite forcefully enters and establishes control over its nervous system. Additionally, while the parasite is in control, the host creature will have disadvantage on attack rolls due to the interference caused by the parasite's presence. It is important to note that the longer the parasite remains in control, the more damage it can potentially cause to the host creature, Hit: 8 (1d20 + 5) necrotic damage. 

Description

The Black Weaver Parasite is a fascinating and dangerous creature that has been the subject of many studies and legends. These creatures are small to medium-sized and have hair-like tentacles that they use as a nervous system to feel and observe their surroundings. Their unique ability to hijack a host body gives them a significant advantage over their prey, allowing them to subdue, reproduce offspring, camouflage within their surroundings, or use the host body as an aggressive counter-attack against predators.

However, Black Weaver Parasites do have weaknesses, such as high rays of sunlight, thunder strikes, fire, and cold temperatures, which can instantly combust them to ashes. Despite their unique ways of communicating with their kin through telepathy, they are vulnerable to these natural elements.

Most of the Black Weaver Parasite's life cycle involves controlling a host creature. As the host dies, the parasite bursts out of the corpse and reproduces multiple offspring, which then continue the cycle. Due to their lack of lifespan, which is a maximum of two years, they target higher lifespan creatures to extend their own lifespan, thanks to their hijack ability.

The Black Weaver Parasite's backstory is shrouded in mystery and speculation. Some believe that they were created by a dark wizard or a mad scientist, while others believe they are an ancient species that has existed since the dawn of time. Regardless of their origin, it is clear that these creatures are dangerous and should be avoided at all costs.

Previous Versions

Name Date Modified Views Adds Version Actions
10/1/2024 7:14:57 PM
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Monster Tags: Mind Flayer

Habitat: CoastalDesertForestGrasslandHillSwampUnderdarkUnderwaterUrban

oscar10054

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