Medium Construct, Any Alignment
Armor Class 19 (natural armor)
Hit Points 96 (14d8 + 42)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws CON +6, WIS +5
Skills Athletics +5, Perception +4, Survival +4
Damage Vulnerabilities Acid
Damage Resistances Cold, Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Poisoned
Senses Passive Perception 14
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Dancing Manoeuvre. The warforged can move up to 30 ft at the beginning of its turn without provoking an attack of opportunity.  The first armblade attack is made at advantage if it uses this manoeuvre.  

Special Metal Construction.   The waforged have been made with a special alloy that grants resistance to cold and fire, but makes them vulnerable to acid.  This same metal enhances their AC.

Actions

Multiattack. The warforged makes three Armblade attacks.

Armblade. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reactions

Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Description

Warforged warriors are formed from wood and steel, then magically imbued with life and sentience. They were created to fight in the Last War on the continent of Khorvaire in Eberron. In the aftermath of that conflict, they struggle to understand their place in the world.

borgianz

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