Gargantuan Construct, Unaligned
Armor Class 18 NATURAL ARMOR
Hit Points 190 (20d12 + 50)
Speed 60 ft.
STR
26 (+8)
DEX
8 (-1)
CON
20 (+5)
INT
4 (-3)
WIS
4 (-3)
CHA
16 (+3)
Saving Throws STR +15, CON +12
Skills Athletics +8, Intimidation +13
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing that is Nonmagical
Senses Passive Perception 10
Languages Elvish, Goblin, Leonin, Quori, Vedalken (does not speak, but can read and understand verbal)
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Indestructible. Blightsteel Colossus cannot be destroyed by means of damage dealt, and is immune to the Shatter spell.

Darksteel Mutation. Blightsteel Colossus attacks are considered magical for the purpose of overcoming resistance.

Infect. Whenever Blightsteel Colossus attacks deals damage, the target must make a DC 18 constitution saving throw or become poisoned. This creature also deals additional necrotic damage with attacks (approximately 20%).

Glistening Oil. If a creature poisoned by the Blightsteel Colossus remains poisoned for more than 48 hours, they become corrupted. The creature loses all sense of self and is absorbed into a hive-mind, as well as gaining the Infect and Glistening Oil traits themselves.

Actions

Multiattack. Blightsteel Colossus makes two Slam attacks.

Slam. Melee Attack: +14 to hit, a point within 30 ft reach with a 5ft Radius. Hit: 44 (8d8 + 8) bludgeoning damage and 10 (4d4) necrotic damage.

Trample. Blightsteel Colossus moves up to its speed in a straight line. During this movement, it can move through the spaces of any Large or smaller creatures. All creatures within its path must make a DC 20 dexterity saving throw, taking 29 (6d6 + 8) bludgeoning damage and 8 (3d4) necrotic damage as well as falling prone upon a failure, or on a success take half as much damage and do not become prone. All unworn, non-magical items in this movement path are damaged or destroyed and a trail of black oil is left in its wake.

Frightful Presence. Each creature within 120 feet of Blightsteel Colossus and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Frightful Presence for the next 24 hours.

Mythic Actions

Blightsteel Colossus has a total of three glowing orange nodes: one under each arm (armpit) and one at the pelvic region (below navel). The nodes each have AC 26 and 60 hit points. The nodes are immune to Psychic and Poison damage and have no other resistances or vulnerabilities. Blightsteel Colossus cannot be reduced to 0 hit points until all three nodes are depleted.

  • Once a node is depleted, the colossus loses control of the corresponding limb. Blightsteel Colossus also adds an additional 1d8 per depleted node to all damage rolls for the remainder of the encounter.

Monster Tags: Titanconstruct

RedleEgam

Comments

Posts Quoted:
Reply
Clear All Quotes