Medium Aberration, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 90 (12d8 + 36)
Speed 60 ft., (hover)
STR
6 (-2)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
8 (-1)
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft, Passive Perception 12
Languages Deep Speech (Telepathy 120ft)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Etherealness. The Wraith can move through objects and creatures as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Life Drain. Melee Spell Attack: +7 to hit, reach 5 ft., one target.
Hit: 18 (4d6 + 4) necrotic damage, and the Voidborn Wraith regains hit points equal to the damage dealt.

Horrifying Visage (Recharge 5-6). All creatures within 30 feet of the Voidborn Wraith must make a DC 15 Wisdom saving throw. On a failed save, they take 18 (4d8) psychic damage and are frightened for 1 minute. On a success, they take half damage and are not frightened.

 

Description

The Voidborn Wraith is a spectral figure, shrouded in tattered, shadowy robes that swirl as if caught in an eternal wind. Its face is obscured by a dark, featureless hood, but two glowing, hollow eyes peer out, radiating an eerie blue light. The wraith drifts through the air silently, leaving behind a faint trail of darkness that seems to absorb light.

Monster Tags: aberration

Vallhund27

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