Medium Humanoid, Chaotic Neutral
Armor Class 16 (Voidal Elf's Skin)
Hit Points 1450 (100d8 + 1000)
Speed 75 ft.
STR
16 (+3)
DEX
20 (+5)
CON
30 (+10)
INT
24 (+7)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws DEX +11, INT +13, CHA +11
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Fire, Poison, Slashing
Damage Immunities Bludgeoning, Necrotic, Psychic
Senses Passive Perception 18
Languages All Including variants
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Voidal Elven. This individual is a voidal elf, an elf-like humanoid originating from the Void Of Creation. It is impossible for them to feel; Pain, Suffering, Severe Sadness, Sympathy, and Despair. Sadness is not Disappointment. Voidal elves are also extremely  durable and agile. They are immune to actions made against the Soul, as all voidals do not have a Soul, using their Existences in its place.

Voidal Trader (Scoufar). A voidal trader will never attack unprovoked. Even when threatened, they will still attempt to trade with the attacker first. They will only attack when they realise that the chances of trading with the attacker are slim to none. This does not mean a Scoufar can't deal the first hit in a battle.

Scoufar's Protection. Grants immunity to psychic and emotional influence.

Actions

T.E.D.D. The Scoufar throws a Tactical Electronic Distraction Device at the enemy. Anyone within 0-70 feet of the explosion is dealt 1d10 Radiant damage and 1d10 Thunder damage. Anyone within 0-10 feet of the explosion is Blinded and Deafened for 3 Rounds. Anyone within 10-30 feet of the explosion is Blinded and Deafened for two Rounds. Anyone within 30-70 feet of the explosion is Blinded and Deafened for one Round.

Mark. The Scoufar uses their modified binoculars to mark a single target. All animals and beasts within 200 feet are determined to kill the marked individual. The animals will not stop attacking unless they are called off by the Scoufar or Charmed. The modified binoculars can not mark voidal beings.

Blacklist Mark. Any "civilized" being that has attacked the Scoufar in the past hour has a Blacklist Mark form on the most visible part of their body. Blacklist Marks a pitch black X's that are 3x3 inches. If the individual already has a Blacklist Mark from attacking a different voidal trader, this Action forms an additional Blacklist Mark on the target's body, revealing how many voidal traders the individual has attacked. A voidal trader can only place one Blacklist Mark per individual being. Blacklist Marks are Impossible to remove or hide. If something is placed over the Blacklist Mark, it will rapidly erode until the entire Blacklist Mark is visible again. The Blacklist Mark is not affected by magic. If one switches bodies with another or switches forms entirely, the Blacklist Mark will transfer to the new body. If one becomes ethereal or even a god, the Blacklist Mark will still remain. If reality is distorted, the Blacklist Mark will still remain. If the individual is severed, the Blacklist Mark will transfer to the part that contains the consciousness. If the individual was controlled by another to attack the Scoufar, the Blacklist Mark will form on the controller instead, and their ability to control/possess others is permanently revoked.

Scoufar's Protection. The Scoufar must be at or below 50% health to take this Action: Scoufar's Protection one of the benefits of becoming a Scoufar. Everything and everyone that has attacked the Scoufar in the past 48 hours are immediately inflicted with ALL of the following for 13 minutes:

>Blinded, Deafened, Stunned, Frightened, Prone, Paralyzed, Halved Strength, Halved Speed, immunity to Buffs, Inability to use detection abilities, Inability to smell, Inability to use healing abilities/skills/magic, and Loss of feeling in the limbs.

Reactions

Picture Perfect. If someone attempts to attack a Curiosity Scoufar and fails, the Scoufar can take a picture of the individual, after which the individual and their equipment are stopped in place. Until the individual receives damage to their Body, they can not move, they can not cast spells, and they can not use abilities. The only thing an individual can do in this state is telepathically communicate.

Description

Scoufars are voidal elves that have taken interest in the various traits of creatures across various dimensions. Curiosity Scoufars wear clothing similar to that of a park ranger. The top's main color is Hazard Yellow with accents/decor that are pitch black, the bottom is cloudy black, and the hat is their favorite color. Their skin is a pale gray. They also have bright yellow eyes.

Scoufars wearing Hazard Yellow usually have one of the following desires, a desire similar to the following desires, or a modification of the following desires; 

>To have a photograph of each and every species, including civilized ones and excluding the extinct, in a world.

>To learn every last culture in a world.

Habits

Curiosity Scoufars are the most common type of Scoufar and are always on the kinder side, though this is only regarding their personality and not things like their morals and actions. They are enthusiastically interested in the different traits of creatures, getting involved in even the faintest talk about creatures.

Abilities

Curiosity Scoufars are able to tell if something is real or a fake, such as if something is just a drawing disguised as a photograph or an actual photograph. They are also able to tell if something is actually there, an illusion, or a False Illusion. These abilities can not be blocked and are engraved into the Scoufars Existence.

Values

Curiosity Scoufars value photographs of various creatures. They even become more lenient if they get to see the creature with their own eyes. They very much care about the condition of a creature. (Voin, Von, Veyn, Vin, and Vik are forms of voidal measurement, they are used to value how much something is worth in trading. Vik = 5gp, Vin = 25gp, Veyn = 100gp, Voin = 1,000gp) Some, but not all, values are listed below;

>EXAMPLE []Trading Value[]  (1 Voin = 10 Veyn = 40 Vin = 200 Vik)

>Photograph of a Common animal []1 Vik[]

>Photograph of an Uncommon animal []3 Vik[]

>Photograph of a Rare animal []2-3 Vin[]

>Photograph of a Very Rare animal []3-7 Veyn[]

>Photograph of a Draconic being []5-20 Voin[]

>Photograph of a Rubiconic voidal being []100-200 Voin[]

>Photograph of a god or god-like being []20-40 Voin[]

>Photograph of a highly dangerous beast []1-10 Voin[]

>Photograph of an active and civilized settlement []1-5 Veyn[]

---if the being in the photograph is dead or severely injured,, divide the photograph's value by 10. This does not apply to Rubiconic and Draconic beings.

---If the the being in the photograph is injured, unless the injury is natural, the photograph's value is halved.

---If the being in the photograph is extremely hostile AND extremely deadly AND the photograph within 20-30 feet of it's subject, double the photographs value.

---If the being in the photograph is extremely hostile AND extremely deadly AND the photograph within 10 feet of it's subject, quadruple the photograph's value.

---If the photograph is of a voidal species, excluding the Rubiconic, double the photograph's value.

>The corpse of a Rubiconic being []1,000 Voin[] (Photographs of this being become worthless for at least 6 months.)

>The scales of a Draconic being []10-30 Voin[]

Of course, a Scoufar's prices are subject to change depending on their current wants, current situation, and the requests and actions of the customer.

Prices

Following is the general prices for a Curiosity Scoufar's products. (Vik = 5gp, Vin = 25gp, Veyn = 100gp, Voin = 1,000gp)

NOTICE: All companions are given unharmed and will always be loyal to the customer, unless they are mistreated by the customer and/or their allies.

>Product []Cost Of Product[] (1 Voin = 10 Veyn = 40 Vin = 200 Vik)

>Common companion (Dogs, Cats, Rodents, etc) []1-3 Vin[]

>Uncommon companion (Reptiles, Insects, Spiders, Scorpions, etc) []1-6 Veyn[]

>Exotic or Strange companion (Small/Medium beasts, Feral/Common Mimics, Livestock, etc) []5 Veyn-2 Voin[]

>Goblin []2 Voin[] (Add Language []2-5 Voin[])

>Kobold []3 Voin[] (Add Language []2-5 Voin[])

>Voidal pet (Voidal Foxes, Voidal Leeches, etc)

>Antidote to all poisons and venoms []5 Veyn[]

>Information on the extinct []1 Voin[]

>Information on a specific settlement []2 Voin[]

>Information regarding a voidal being []Detailed photograph of the desired voidal being + 5 Voin, unless the information is on the specific individual and not their species, then it is +20 Voin[]

Regarding price changes, a Curiosity Scoufar changes their price based on what they currently have and what they need to achieve their goal. They do not care much about the morals and views of a person, but they won't hesitate to increase their costs if the customer is rude.

Monster Tags: NPChumanoidsolo

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

TinkeringVoids

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