Confer Fire Resistance. Beusephalus can grant resistance to fire damage to anyone riding it.
Illumination. Beusephalus sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Servant of Strahd. When Strahd is riding Beucephalus, The Wonder Horse, Strahd gains Advantage on attack rolls against any unmounted creature within 5 feet of and at least one size smaller then Beucephalus, as long as Beucephalus is not incapacitated whenever it is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, and when an attack hits Beucephalus, The Wonder Horse Strahd can cause it to hit himself instead.
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 14 (4d6) fire damage. A feature hit by this attack must make a Strength saving throw (DC 16) falling prone on a failed save.
Ethereal Stride. The nightmare and all members of Strahd's entourage within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
Beucephalus, The Wonder Horse can take 3 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Beucephalus, The Wonder Horse regains spent legendary actions at the start of its turn.
Burning Hands(Costs X Actions). Beucephalus casts Burning Hands as a X level spell.
Thunderwave (Costs X Actions). Beucephalus casts Thunderwave as a X level spell.
Aganazzar's Scorcher (Costs X Actions). Beucephalus casts Aganazzar's Scorcher as a X level spell.
Scorching Ray (Costs X Actions). Beucephalus casts Scorching Ray as a X level spell.
Fireball (Costs 3 Actions). Beucephalus casts Fireball as a 3rd level spell.
Lightning Bolt (Costs 3 Actions). Beucephalus casts Lightning Bolt as a 3rd level spell.
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