Cliff Climber. Difficult terrain is no issuer for this nomadic hadrosaurid.
Multiattack. The Barsoldia makes two forward hoof attacks. Both attacks must land on the same target if said target is of large size or higher.
Hoof. Melee Weapon Attack: +5 to hit, reach 7 ft., 1 target. Hit: 10 (2d6 + 3) bludgeoning damage.
Tail Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 35 (3d10 + 5) bludgeoning damage.
Alarm. Immediate Action Ability: reach 90 ft, indefinite targets. The barsboldia alerts every creature in a spherical 90 foot radius, making them aware of any number of targets the hadrosaur is aware of. Any fellow hadrosaurs that hear the alarm and didn't notice the target become frightened, while those who did are able to assess the threat by themselves.
Description
Barsboldia was a large hadrosaur, previously measured 10 metres (33 ft) in length and 5 metric tons (5.5 short tons) in body mass. As a hadrosaurid, Barsboldia would have been a bipedal/quadrupedal herbivore, eating plants with a sophisticated skull that permitted a grinding motion analogous to chewing, and was furnished with hundreds of continually-replaced teeth. If it was a lambeosaurine, it would have had a hollow crest formed out of expanded skull bones containing the nasal passages, with a function relating to identification by sight and sound. These creatures move in large herds that migrate constantly in search of new feeding grounds.
Small creatures don't disturb them due to their massive size so they are pretty passive. Only when challenged by an apex predator will they consider moving and/or attacking.
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