Grapple. Can grapple organisms by the leg (scales with amount of blurcks). When grappled, reduce speed by 20 feet and gives disadvantage on dexterity and strength checks. Costs action to disengage with a strength check of 7 (+1 for each blurcks) other players can help within five feet with a strength check of 9.
Action Name. Can grapple within 5 feet, roll one d20 on a 9+, the target is grappled.
Action Melee Attack. Melee Weapon Attack: +0 to hit, reach 0 ft., 1 target. Hit: 10 (1) [bludgeoning] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Looks like a goblin bulldog with a lot of saliva.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.