Large Plant, Unaligned
Armor Class 12 Natural armour
Hit Points 64 (10d10 + 9)
Speed 5 ft., Swim 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
4 (-3)
WIS
5 (-3)
CHA
3 (-4)
Saving Throws STR +6
Skills Stealth +4
Condition Immunities Blinded, Charmed, Frightened, Paralyzed
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Hold Breath. While out of water, the octopus can hold its breath for 1 hour.

Water Breathing. The octopus can breathe only underwater.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Attack on tenticles.  Dealing total 15 slashing dmg. to the Octopus, over any number of rounds from any character, enables a player to cut of a tenticle. the player may cut a tenticle grapeling another player if so the grapled condition automaticly ends. The Octopus has 8 tenticles.

Actions

Multiattack. The  Octopus can make two attacks in one turn. Once using Tentacle Grab and then once again using a Reel or a Bite atack

Tentacle Grab. Melee Weapon Attack: +6 to hit, reach 15 ft., one target Hit: 6 (1d4 + 4) bludgeoning damage. On a hit the octopus may  deal damage and also attempt to grapple the target.

Reel. The Octopus attempts to grapple the target, on a succses it moves the target up to 15 feet straight towards itself. Also dealing 1d4 bludgeoning damage.

 Beak Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target, target must be grappled. Hit: 11  (3d4 +4) piercing damage.

Description

I used this in The 5e Adventure Dragons of Stormwreck isle to make the octopus fight more interesting and Harder

Monster Tags: Myconidplantmonstrositycontrollerambusher

Habitat: Underwater

adamsalekpb

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