Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
Water Breathing. The octopus can breathe only underwater.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Attack on tenticles. Dealing total 15 slashing dmg. to the Octopus, over any number of rounds from any character, enables a player to cut of a tenticle. the player may cut a tenticle grapeling another player if so the grapled condition automaticly ends. The Octopus has 8 tenticles.
Multiattack. The Octopus can make two attacks in one turn. Once using Tentacle Grab and then once again using a Reel or a Bite atack
Tentacle Grab. Melee Weapon Attack: +6 to hit, reach 15 ft., one target Hit: 6 (1d4 + 4) bludgeoning damage. On a hit the octopus may deal damage and also attempt to grapple the target.
Reel. The Octopus attempts to grapple the target, on a succses it moves the target up to 15 feet straight towards itself. Also dealing 1d4 bludgeoning damage.
Beak Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target, target must be grappled. Hit: 11 (3d4 +4) piercing damage.
Description
I used this in The 5e Adventure Dragons of Stormwreck isle to make the octopus fight more interesting and Harder
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