Stone Stride. The blue slime ignores uneven terrain that is made of rock. If it is on a sharp rock at the end of its turn, it takes 1 point of piercing damage (ignoring its resistance).
Multiattack. The Blue Slime may make three frost beam attacks or one pseudopod attack on its turn.
Frost Beam. Ranged weapon attack (50/100): +7 to hit, one target. Hit: 9 (3d6) cold damage.
Pseudopod. Melee weapon attack (reach 5 feet): +7 to hit, one target. Hit: 3 (1d4+1) cold damage and the target must succeed on a DC18 constitution saving throw or be petrified in ice.
At the end of someone else’s turn within 50 feet, you may spend up to 3 legendary actions. Legendary actions recharge at the start of the slime’s turn.
Detect. The slime can spend 1 action to search for something using a wisdom (perception) check.
Frost Fury. The slime can spend 2 actions (or 1 and take 1d8 necrotic damage) to perform up to two frost ray attacks.
Consume. The slime can spend 3 actions to cause a creature within 5 feet that is petrified by ice 14 (2d10+4) acid damage. After taking acid damage, the creature is no longer petrified and is harmlessly shot out of the slime’s body.
Description
The Blue Slime is a very rare creature who is usually placed by lawful spellcasters to guard something. It is one of the deadliest creatures that one can summon.
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