Large Ooze, Chaotic Good
Armor Class 15 Natural armour
Hit Points 105 (20d10 + 5)
Speed 20 ft.
STR
8 (-1)
DEX
16 (+3)
CON
20 (+5)
INT
5 (-3)
WIS
13 (+1)
CHA
5 (-3)
Saving Throws DEX +7, CON +9
Skills Intimidation +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold
Condition Immunities Charmed, Exhaustion, Prone
Senses Blindsight 120 feet (blind beyond this radius) , Truesight 120 feet, Passive Perception 11
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Stone Stride. The blue slime ignores uneven terrain that is made of rock. If it is on a sharp rock at the end of its turn, it takes 1 point of piercing damage (ignoring its resistance). 

Actions

Multiattack. The Blue Slime may make three frost beam attacks or one pseudopod attack on its turn. 

Frost Beam. Ranged weapon attack (50/100): +7 to hit, one target. Hit: 9 (3d6) cold damage. 

Pseudopod. Melee weapon attack (reach 5 feet): +7 to hit, one target. Hit: 3 (1d4+1) cold damage and the target must succeed on a DC18 constitution saving throw or be petrified in ice. 

Legendary Actions

At the end of someone else’s turn within 50 feet, you may spend up to 3 legendary actions. Legendary actions recharge at the start of the slime’s turn. 

Detect. The slime can spend 1 action to search for something using a wisdom (perception) check.

Frost Fury. The slime can spend 2 actions (or 1 and take 1d8 necrotic damage) to perform up to two frost ray attacks. 

Consume. The slime can spend 3 actions to cause a creature within 5 feet that is petrified by ice 14 (2d10+4) acid damage. After taking acid damage, the creature is no longer petrified and is harmlessly shot out of the slime’s body. 

Description

The Blue Slime is a very rare creature who is usually placed by lawful spellcasters to guard something. It is one of the deadliest creatures that one can summon. 

Habitat: ArcticMountain

Eravanfeighn

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