Magic Resistance. Cryogen has advantage on all saving throws against magical effects.
Frostburn. Cryogen ignores resistance against cold damage for all creatures.
Speed Boost. Cryogen gains an extra 50 ft of flying speed if it starts its turn with less than 30 hit points remaining.
Multiattack. Enter the description for your action.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10(1d10 + 5) bludgeoning damage plus 10(3d6) cold damage, and the target must succeed on a DC 15 CON save or have its speed halved until the end of its next turn.
Frost Bolt. Ranged Spell Attack: +11 to hit, range 150 ft., one target. Hit: 15(2d8 + 6) cold damage, and the target takes 5(2d4) cold damage on each of its turns for three turns.
Ice Shard. Ranged Spell Attack: +11 to hit, range 180 ft., one target. Hit: 11(1d10 + 6) cold damage, and the target must succeed on a DC 15 CON save or have its speed halved until the end of its next turn.
Ice Bomb(Recharge 4-6). Ranged Spell Attack: +11 to hit, range 60 ft., one target. Hit: 22 (3d10 + 6) cold damage and the target must succeed on a DC 15 CON save or have its speed halved until the end of its next turn. The target also takes 5(2d4) cold damage on each of its turns for three turns. All creatures 30 ft from the target must make a DC 15 DEX save or take 11(2d10) piercing damage plus 7(3d4) cold damage, or half as much damage on a successful save.
Teleport(under 60 hit points only). Cryogen teleports up to 120 ft in an unoccupied area that it can see.
Summon Aurora Spirits(recharge 5-6). Cryogen summons three aurora spirits, which appear 10 ft from it in unoccupied spaces.
Summon Cryocores(reecharge 4-6). Cryogen summons three cryocores, which appear 10 ft from it in unoccupied spaces.
Frost Barrier(9/day). Cryogen summons a frost barrier that rotates around it. The barrier has AC 14, 40 hit points, has resistance to acid and immunity to cold and poison. Cryogen has immunity to all damage when this shield is active. If a creature starts its turn 5 ft from Cryogen, the frost barrier buffetts it and the creature takes 10(3d6) slashing damage and 5(2d4) cold damage. If the barrier is destroyed, it explodes into a ring of ice shards, and every creature within 30 ft of Cryogen must make a DC 15 DEX save or take 14(4d6) piercing damage plus 7(3d4) cold damage, or half as much damage on a successful save.
Cryogen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Cryogen regains spent legendary actions at the start of its turn.
Flyby. Cryogen moves up to its speed without provoking any oppurtunity attacks.
Spell Attack(Costs 2 actions). Cryogen makes a ranged spell attack that doesn't require recharging.
Frosty Summoning(Costs 3 actions). Cryogen summons one cryocore or one aurora spirit that appears 10 ft from Cryogen.
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