Armor Class
12
(leather armor)
Hit Points
45
(7d8 + 14)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
12
(+1)
Skills
Deception +3, Intimidation +5, Religion +2
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Multiattack. The True Believer makes two weapon attacks.
Longsword. Melee Weapon Attack: +5; to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3); slashing damage or 8 (a1d10 + 3) if used with two hands.
Dagger. Melee or ranged Weapon Attack. +5 to hit, reach 5ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Opportunist. When a creature that the True Believer can see misses them with a melee attack, the True Believer can use their reaction to make a melee weapon attack against that creature.
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