Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12 (leather armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Skills Deception +3, Intimidation +5, Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Multiattack. The True Believer makes two weapon attacks.

Longsword. Melee Weapon Attack: +5; to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3); slashing damage or 8 (a1d10 + 3) if used with two hands.

Dagger. Melee or ranged Weapon Attack. +5 to hit, reach 5ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Opportunist. When a creature that the True Believer can see misses them with a melee attack, the True Believer can use their reaction to make a melee weapon attack against that creature.

Monster Tags: NPC

Habitat: Urban

jtmckinney96

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