Agitating Attack. The prophet's attacks agitate the soul of even their bravest enemies. A creature struck by one of the prophet's attacks must succeed on a DC 15 Wisdom saving throw or be frightened until the start of the prophet's next turn. On a successful saving throw, the creature is immune to this ability for 24 hours.
Fanatical Bulwarks.The prophet surrounds themselves with devoted followers who would suffer grievous harm for their leader. Whenever the prophet is within 5 feet of a friendly creature they can see, the prophet's AC increases by 2.
Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The acolyte has following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy, dancing lights, message, shocking grasp
3/day each: bless, cure wounds, sanctuary, comprehend languages, enlarge/reduce, sleep, suggestion
1/day each: counterspell. dispel magic, tongues
Multiattack. The prophet makes two weapon attacks.
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage or 4 (1d8) bludgeoning damage if used with two hands.
Sling. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Vatic Murmurs (Recharge 5–6). The prophet sees hints of future events, mumbling these revelations during battles. When a creature the prophet can see makes a saving throw, the prophet can make the creature reroll the saving throw. Alternatively, the prophet can reroll their own saving throw.
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