Legendary Resistance (3/Day). If Valthor fails a saving throw, he can choose to succeed instead.
Rejuvenation. If Valthor is destroyed, his body reforms within 10 days at his phylactery unless his phylactery is also destroyed.
Spellcasting. Valthor is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Valthor has following the following Wizard spells prepared:
Cantrips (at will): Chill Touch, Mage Hand, Minor Illusion, Ray of Frost
1st level (4 slots): Detect Magic, Magic Missile, Shield, Thunderwave
2nd level (3 slots): Misty Step, Mirror Image, Ray of Enfeeblement
3rd level (3 slots): Counterspell, Dispel Magic, Fireball
4th level (3 slots): Blight, Dimension Door, Greater Invisibility
5th level (3 slots): Cloudkill, Dominate Person, Wall of Force
6th level (2 slots): Circle of Death, Globe of Invulnerability
7th level (2 slots): Finger of Death, Plane Shift
8th level (1 slots): Power Word Stun, Sunburst
9th level (1 slots): Power Word Kill, Meteor Swarm
Multiattack. Valthor makes two Paralysing Touch attacks.
Paralyzing Touch. Melee Spell Attack: Attack: +15 to hit, range 5 ft., 1 target. Hit: 20 4d6+6 cold damage. The target must succeed on a DC 23 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Disrupt Life (Recharge 5-6). , Each living creature within 30 feet of Valthor must make a DC 23 Constitution saving throw, taking 66 12d10 necrotic damage on a failed save, or half as much damage on a successful one.
Counterspell. Calthor casts Counterspell at 3rd level or higher.
Valthor can take 3 Legendary Actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Valthor regains spent legendary actions at the start of his turn.
Cantrip (Costs 1 Action). Valthor casts a Cantrip.
Paralyzing Touch (Costs 2 Action). Valthor uses his Paralyzing Touch.
Frightening Gaze (Costs 2 Actions). Valthor fixes his gaze on one creature he can see within 10 feet. The target must succeed on a DC 23 Wisdom saving throw or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if Valthor is within line of sight, ending the effect on itself on a success.
Spell (Costs 3 Actions). Valthor casts a spell of 3rd level or lower from his prepared spells.
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