Tiyenna's Magic Resistance. Has advantage on saving throughs against spells and magical effects, and takes half damage from all none physical sources.
Aura of Furious Grief: has a 30ft aura, all creatures within the aura, cannot reduce or prevent damage dealt from ciel if they are hit by an attack, additionally Ciel is immune to going unconcious, instead she dies when she reaches -298 HP.
Angelic Recovery: Regian all expended spell slots on a short rest.
Wings of the Dark Angel: Is immune to any effects that would cause her to lose movement speed, additionally when hit deal 8d8 Radiant Damage back to the attacker.
Dark Side of the Moon: You can no longer heal people through magic, you can still use healing abilities, but instead they do damage, you do not need to roll to attack and all have a range of 60ft.
Spellcasting. Spell hit +17, Spell Save DC 25, has access to every spell of which she has the level to cast
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Multi-attack. Make 2 Scythe of Lunar Fury Attacks and cast 1 spell
Scythe of Luna Fury. Melee Weapon Attack, 60ft range 1d20+15 to hit, 2d12+11 Radiant Damage that cannot be reduced or prevented, if the attack roll is a 19 or 20, deal 10d12+11 instead, when a creature is hit with this they become vulnerable to all damage dealt by Ciel, Dark side of the Moon.
Moonless Night. (1/Short Rest) All Creatures except Mallory and Arlow within 40ft of Ciel make a DC 25 Wisdom Save on a fail they take 8d20 Radiant Damage and become blinded. Any time a creature that failed this save takes Radiant Damage before the end of Ciels next turn, double it. On a pass they take half damage.
Sad Song of the Seraphim: (1) All Creatures within 60ft make a DC 30 Wisdom Saving Throw on a fail they are enraptured by the song becoming incapeable of taking actions, bonus actions or reactions for the next minute or until they are damaged, while this effect is active the targets become immune to all damage and Healing not dealt by ciel, but if ciel does damage this effect drops on all Creatures, she may use a Bonus Action to use a Mother's Grief.
Crippling Depression: Target makes a DC 25 Intelligence Save on a fail they take 10d10+10 Psychic Damage and each time they take an action, reaction or bonus action, anf for each 5ft movement they get a -1 to their AC and Next Saving Throw, until they are hit.
Blinding Despair: Teleport anywhere you can see within 500ft, all creatures within 10ft of where you land make a DC 25 Wisdom Save on a fail they all all ability to see or sense creatures in magical and non magical darkness
A Mothers Grief: Only useable during Sad Song of the Seraphim, she chooses one target effected by Sad Song of the Seraphim, Ciel takes as much damage as she wants, she chooses a target they take the same amount of damage, this cannot be reduced or prevented in any way, ciel may expend spell slots increasing the damage by 10 times the level of spell slot, any creature killed this way cannot be revived except by Ciel.
Apathy of the Dark Moon. When you would take damage use this ability you instead take no damage, you can use this after knowing how much damage you would take, when you use this the creature that attempted to cause damage to you makes a DC 25 Wisdom Save on a fail, they cannot take Actions on there next turn.
Griefs Bargain: When you would take damage, take double the damage instead and inflict 4 times the damage as Radiant damage to the creature that damaged you, this damage cannot be reduced or prevented on you or the creature,
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