Armor Class
18
Natural armor
Hit Points
19
(3d10 + 3)
Speed
60 ft., Fly 60 ft.
STR
18
(+4)
DEX
12
(+1)
CON
13
(+1)
INT
8
(-1)
WIS
12
(+1)
CHA
7
(-2)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Passive Perception 11
Languages
Understands the language of the creature attuned to it, but cannot speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Charge. If the cosmic steed moves at least 20 feet straight toward a creature and then hits it with its slam attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Description
A Cosmic Steed looks like a metallic warhorse with radiant legs of pure cosmic energy that allows it to charge across the ground or take flight.
A Cosmic Steed only takes commands from an intelligent creature that is attuned to it (as a magic item). It can follow basic commands and can be summoned by a sharp whistle, which it can hear from 300 feet away.
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