Medium Humanoid (Orc), Chaotic Good
Armor Class 18 (hide armor)
Hit Points 93 (9d10 + 46)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws DEX +7, CHA +7
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Dazzling Performance (1/day): Adonk can use a bonus action to perform a quick, mesmerizing dance. Creatures within 30 feet must make a Wisdom saving throw (DC 15) or be charmed for 1 minute. While charmed, they are distracted and have disadvantage on attack rolls against targets other than Adonk. They can attempt the save again at the end of each of their turns.

 

  • Combat Superiority: Adonk uses her tactical mind in battle. She has 4 superiority dice (d8s) she can expend to fuel her maneuvers:

    • Trip Attack: When she hits a creature with a weapon attack, she can expend one superiority die to attempt to knock them prone. Add the superiority die to the attack’s damage, and if the target is Large or smaller, it must make a Strength saving throw (DC 16) or be knocked prone.
    • Disarming Strike: When she hits a creature, she can expend one superiority die to disarm it. Add the superiority die to the damage, and the target must make a Strength saving throw (DC 16) or drop the object it is holding.
    • Evasive Footwork: When she moves, she can expend a superiority die, adding the number rolled to her AC until the end of her next turn.
    • Feinting Attack: Adonk can expend a superiority die to gain advantage on an attack roll against a creature by feinting her next move.
  • Second Wind: Once per short rest, she can use a bonus action to regain 1d10+9 hit points.

  • Action Surge: On her turn, she can take one additional action on top of her regular action and bonus action once per short rest.

  • Indomitable: She can reroll a failed saving throw once per long rest.

 

 

Actions
  • Orcish Scimitar of Grace (Melee Weapon Attack):

    • Attack Bonus: +8 to hit, reach 5 ft., one target.
    • Hit: 1d6+4 slashing damage + 1d8 superiority die (if maneuver is used).
    • Special: Adonk can choose to use her Trip Attack or Disarming Strike on this attack to add extra effects.
  • Stripper’s Kick (Melee Weapon Attack):

    • Attack Bonus: +7 to hit, reach 5 ft., one target.
    • Hit: 1d4+4 bludgeoning damage.
    • Special: If Adonk uses this attack immediately after using her Dazzling Performance, the target must make a Strength saving throw (DC 16) or be knocked prone.
  • Graceful Toss (Ranged Weapon Attack - Throwing Dagger):

    • Attack Bonus: +7 to hit, range 20/60 ft., one target.
    • Hit: 1d4+3 piercing damage.
Reactions

Graceful Flip (Reaction): If Adonk is targeted by an attack she can see, she can use her reaction to leap into the air, gaining advantage on a Dexterity saving throw to avoid damage (like the rogue's Evasion).

Description

Adonk Badonk – The Acrobatic Warrior and Orc Stripper


  • Race: Orc
  • Class: Fighter (Battle Master) – This reflects her combat prowess and intelligence, utilizing superior tactics and precision in battle.
  • Background: Entertainer (Exotic Dancer)
  • Alignment: Chaotic Good
  • Level: 9 (High enough to be a significant help to the party but not overpowered)

Physical Description:

  • Height: 6'2"
  • Weight: Muscular, athletic build
  • Hair: Long, shiny black hair
  • Skin: Smooth green skin, adorned with tasteful tattoos of orcish symbols
  • Eyes: Golden, sharp, and alert

Adonk is a vision of strength, grace, and beauty, with an air of commanding presence. Her muscles ripple under her skin, honed by years of both physical combat and the art of dance. She moves with fluidity, whether she's twirling on stage or flipping through the air in battle.

 

 

  • Ring of Enchanting Presence: A magical ring that enhances her natural charm. Once per long rest, she can cast Charm Person at 3rd level.

  • Sash of the Skydancer: This elegant sash gives her advantage on Acrobatics checks and increases her movement speed by 10 feet.

Personality and Motivation:

Adonk’s defining trait is her fierce love for her son, Dorky. She raised him on her own after her tribe was decimated, hiding her grief behind her strong persona. Her sharp mind and incredible resilience helped her carve out a career in a human city, where she became a famed dancer known for blending acrobatics and combat. Although her son thinks she died years ago, Adonk faked her death to protect him from enemies of their tribe, not knowing he would end up thinking her truly gone. Now, she yearns for the chance to reunite with Dorky and be the mother she always wanted to be. Her heart holds both a protective fierceness and a deep guilt for leaving her son, though it was to keep him safe.

In combat, her focus will always be on defending Dorky, and she will go to extreme lengths to ensure he’s unharmed, even at great personal risk. Though her beauty and charm are obvious, they are just surface traits that hide a more complex and loving character, driven by her intelligence and her capacity for deep emotional connection.

Role in Combat:

Adonk is going to be a mobile fighter, using her acrobatic skills to dart in and out of combat, harrying foes with quick strikes and her powerful maneuvers. She'll also use her charm to distract enemies, giving her allies time to strike. Her tactical mind makes her a brilliant battlefield commander, and her sheer charisma allows her to keep enemies off-balance with Dazzling Performance. Expect her to be a highly versatile asset during fights.

 

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

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