Large Beast, Unaligned
Armor Class 13
Hit Points 40 (4d12 + 2)
Speed
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws STR +7, CON +5
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Sure Footed. Has advantage on strength and dexterity saving throws or checks that would cause him to be moved against his will or knocked prone.

 

Actions

Charge. Paulie can stand still for a turn and prepare to charge immediately moving up to 40 feet in one direction chosen before the charging turn; this doesn't use any movement for the turn. if a creature or weak object is in the path of the charge it will take 3d10+4 bludgeoning damage and make a strength saving throw dc18 or be knocked prone and forward 15 feet. on a successful saving throw they are not moved and the charge is stopped in front of the creature otherwise it continues through them for the remaining distance. this attack can trigger opportunities for attacks but they are made with disadvantage. This ability can be used equal to the rider's proficiency bonus and is reset every short or long rest. 

 

Ram.  Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d12 + 4) bludgeoning damage. 

 

Reactions

Herd Protector. When an attack without advantage is landed on an ally within 10 feet of paulie/rider can react to absorb the damage with his horns halving the damage. This can be used an amount of times equal to the rider's proficiency bonus and all uses are restored on a short or long rest. 

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Giant Wooly Mountain sheep with large strong horns

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

hehe123

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