Innate Spellcasting. Annie Tarly's innate spellcasting ability is Charisma (spell save DC 17). Annie can innately cast the following spells, requiring no material components:
At will: darkness, disguise self
3/day each: charm person, invisibility, misty step, enhance ability
1/day each: cone of cold, gaseous form, sleep, cloudkill
Magic Attacks. Annie's attacks are magical.
Multiattack. Annie Tarly makes two Claw attacks, and one Crushing Hug attack if possible.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Crushing Hug (Recharge 6). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 36 (9d6 + 5) bludgeoning damage, and the target is grappled (escape DC 16) if it is a Large or smaller creature. Until the grapple ends, the target takes 36 (9d6 + 5) bludgeoning damage at the start of each of Annie’s turns. Annie Tarly can’t make attacks while grappling a creature in this way.
Annie Tarly can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Heka regains spent legendary actions at the start of his turn.
Fey Step. Annie Tarly teleports up to 60 feet to an unoccupied space she can see. If she is grappling a creature, the creature is also teleported and remains grappled if the hag so chooses. A sickly green mist begins to emanate from the area where Annie Tarly previously stood in a 10 feet radius sphere. The sphere spreads around corners, and its area is heavily obscured. This mist lasts until Initiative Count 20 or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
Crushing Hug (Costs 2 Actions). Annie Tarly makes a Crushing Hug attack.
Realize Potential. Annie Tarly bites a creature currently grappled by her, embedding one of her teeth into them. This bite deals 12 (2d6+5) piercing damage to the creature. They must make a DC 15 Wisdom Saving Throw or have their hidden potential unlocked. If they fail, any ability scores the creature has that are below 14 become 14 for one minute. Higher ability scores are unaffected. If the creature has no ability scores below 14, they become charmed by Annie Tarly for the duration instead, as though they were under the effects of a dominate person spell.
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