Medium swarm of Large elementals, Any Evil Alignment
Armor Class 12
Hit Points 45 (8d12 + 13)
Speed 50 ft.
STR
16 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
9 (-1)
CHA
13 (+1)
Skills Perception +9
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Condition Immunities Grappled, Petrified, Restrained
Senses Darkvision, Passive Perception 7
Languages Common, Undercommon common uncommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Has the ability to merge with other Wrathful water spirits as a bonus action, making it a large at 2 merged, and huge at 5 merged.

Actions

Splash. Ranged Weapon Attack: CON 15, reach 10 ft. Hit (4d12+10) damage (2d10+5) bludgeoning 

Water Pulse. Ranged Weapon Attack:+5 to hit, reach 50 ft. Hit (3d12+9) damage

Bonus Actions

N O

Reactions

Merge. This creature merges with any other Wrathful water spirits (maximum 5) in a 10 ft sphere.

Description

Wrathful water spirits are usually all cocky unpleasant and most of the time aggressive to anything that crosses their path. They are made of water and spit at other stronger creatures that they don't fight at first.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: UnderdarkUnderwater

Popcat47262

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