Has the ability to merge with other Wrathful water spirits as a bonus action, making it a large at 2 merged, and huge at 5 merged.
Splash. Ranged Weapon Attack: CON 15, reach 10 ft. Hit (4d12+10) damage (2d10+5) bludgeoning
Water Pulse. Ranged Weapon Attack:+5 to hit, reach 50 ft. Hit (3d12+9) damage
N O
Merge. This creature merges with any other Wrathful water spirits (maximum 5) in a 10 ft sphere.
Description
Wrathful water spirits are usually all cocky unpleasant and most of the time aggressive to anything that crosses their path. They are made of water and spit at other stronger creatures that they don't fight at first.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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