Martial Advantage. Once per turn, the hobgoblin can deal an extra 2d6 damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn’t incapacitated.
Multiattack. Captain Qurgrik makes four weapon attacks with her longsword.
Longsword. Melee Weapon Attack: +20 to hit, reach 5 ft., 1 target. Hit: (1d8 + 12) slashing damage.
Shield Bash. Melee Weapon Attack: +20 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage and the target must succeed on a DC 15 Strength saving throw or be pushed 10 feet away from Captain Qurgrik and knocked prone.
Shield Toss (Recharge 5-6). Captain Qurgrik launches her shield with expert precision and force towards a target she can see within 30 feet. The shield then leaps to up to three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can only be struck by the shield one time. Each creature targeted by this ability must succeed on a DC 15 Dexterity saving throw or take 22 (4d10) bludgeoning damage. At the end of the toss, the shield returns to Captain Qurgrik and she immediately readies it for combat.
Deflect Projectile. Captain Qurgrik uses her expertise with a shield to block a projectile attack that would otherwise hit. If Captain Qurgrik is holding her shield, she can gain a +3 bonus to AC against a projectile attack that she can see that targets only her.
Description
Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle.
Previous Versions
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10/3/2024 8:36:48 AM
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10/4/2024 8:57:44 AM
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10/4/2024 8:58:57 AM
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