Armor Class
13
natural
Hit Points
90
(10d8 + 20)
Speed
30 ft., Swim 90 ft.
STR
18
(+4)
DEX
18
(+4)
CON
7
(-2)
INT
8
(-1)
WIS
11
(+0)
CHA
16
(+3)
Saving Throws
STR +7, DEX +7
Damage Vulnerabilities
Bludgeoning, Lightning
Damage Resistances
Necrotic, Poison
Damage Immunities
Cold
Condition Immunities
Blinded, Charmed, Grappled, Restrained
Senses
Passive Perception 4
Languages
--
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Exceptional Hearing. The berendryll knows the exact location of everything with medium or heavy armor.
Darkvision. The monster can see 120ft in dim light.
Unknown Past. They are frightened by Tieflings.
Actions
Multiattack. The berendryll attacks three times in an action.
Claws. The berendryll slashes at an opponent.(to hit:1d20+6[3ft reach]) (on hit:3d4+6,slashing)
Description
The Berendryll is a creature the dwells in darkness and dislikes direct sunlight. Therefore, it spends most of its time roaming at night hunting or sleeping underwater or underground. They are very aggresive towards
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