Fey Resilience. The Brambleback Stag has advantage on saving throws against being charmed or frightened.
Natural Camouflage. The stag can hide in natural terrain even when only lightly obscured, gaining advantage on Stealth checks in forested areas.
Thorny Hide. Any creature that hits the Brambleback Stag with a melee attack while within 5 feet takes 5 (1d10) piercing damage from its thorns.
Multiattack. The Brambleback Stag makes two attacks: one with its Antlers and one with its Hooves.
Antlers. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 4) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone target. Hit: 20 (2d10 + 4) bludgeoning damage.
Bramble Burst (Recharge 5-6). The Brambleback Stag can cause a burst of magical thorns to erupt in a 15-foot radius centered on itself. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much on a successful one. The area becomes difficult terrain until the end of the stag’s next turn.
Regrowth Thorns. The Brambleback Stag can regrow its thorny hide, gaining 10 temporary hit points. This ability can be used once per short or long rest.
Mystic Camouflage. The Brambleback Stag can blend into its surroundings, becoming invisible until the start of its next turn or until it makes an attack. This ability can be used once per encounter.
Call of the Wild. The stag can call out to nearby fey creatures within 60 feet. Until the end of its next turn, one ally of the stag’s choice within that range can make an additional attack as part of its next action.
Thorn Barricade. The Brambleback Stag can create a barrier of thorns in a 10-foot radius around itself, making the area difficult terrain until the end of its next turn. Creatures that enter the area must succeed on a DC 15 Dexterity saving throw or take 5 (1d10) piercing damage.
Defensive Leap. When the Brambleback Stag is targeted by an attack, it can use its reaction to make a Dexterity saving throw against the attack roll. On a success, the attack misses, and the stag can move up to half its speed without provoking opportunity attacks.
Thorned Retreat. When the Brambleback Stag takes damage from a melee attack, it can use its reaction to cause a burst of thorns to erupt around it. Any creature within 5 feet of the stag must make a DC 15 Dexterity saving throw, taking 10 (3d6) piercing damage on a failed save, or half as much on a successful one. The stag then moves up to its speed away from the attacker without provoking opportunity attacks.
Protective Brambles. When an ally within 30 feet of the Brambleback Stag takes damage, the stag can use its reaction to grant that ally temporary hit points equal to 1d10 + the stag’s Wisdom modifier (2). This can only be used once per turn.
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Description
Lair and Lair Actions
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Ensnaring Vines. Vines erupt from the ground in a 20-foot radius centered on a point the stag can see within 60 feet. Each creature in that area must succeed on a DC 15 Strength saving throw or be restrained until the end of its next turn.
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Mystic Fog. A thick fog fills a 30-foot radius around the stag for 1 minute, heavily obscuring the area. Creatures within the fog must make a DC 15 Wisdom saving throw or be frightened until they leave the area.
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Nature’s Blessing. The stag can imbue the area with healing energy. Each creature of the stag's choice within 30 feet regains 10 hit points.
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