Dead Eye (1/Day). As a bonus action, the infantryman can add 1d10 to its next attack or damage roll with a musket.
Strength in Numbers. When an infantryman has at least two allies with 5 ft. it has +2 to it's AC and has resistance against being frightened.
Multiattack. The infantryman makes two attacks with its bayonet.
Bayonet. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 4) piercing damage (two handed attack)
Musket. Ranged Weapon Attack: +6 to hit, range 20/80/200 ft., one target. Hit: 9 (1d10 + 3) piercing damage. If a target is within 20 feet it takes Hit: 14 (2d10 +3) piercing damage. Loading.
Charge Defense. As a reaction to a mounted creature or a creature size large or larger entering their reach, an infantryman can make a bayonet attack with advantage against the creature.
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