Medium Humanoid (Half-Elf, Halfling, Half-Orc, Human), Any Alignment
Armor Class 15 (studded leather)
Hit Points 69 (8d10 + 24)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +4, DEX +5
Senses Passive Perception 15
Languages any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dead Eye (1/Day). As a bonus action, the infantryman can add 1d10 to its next attack or damage roll with a musket.

Strength in Numbers. When an infantryman has at least two allies with 5 ft. it has +2 to it's AC and has resistance against being frightened.

Actions

Multiattack. The infantryman makes two attacks with its bayonet.

Bayonet. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 4) piercing damage (two handed attack)

Musket. Ranged Weapon Attack: +6 to hit, range 20/80/200 ft., one target. Hit: 9 (1d10 + 3) piercing damage. If a target is within 20 feet it takes Hit: 14 (2d10 +3) piercing damage. Loading.

Reactions

Charge Defense. As a reaction to a mounted creature or a creature size large or larger entering their reach, an infantryman can make a bayonet attack with advantage against the creature.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillUrban

JShepherd1

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