Medium Undead, Neutral
Armor Class 20 Plate
Hit Points 120 (4d8 + 6)
Speed 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +6, DEX +6, CON +6, INT +3, WIS +3, CHA +3
Skills Intimidation +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

This skeleton is made from the remains of a fallen adventurer.
Given a new purpose, it will fight to the death and maybe even beyond to obey its new orders.

Keen Hearing: the ancient skeleton has an advantage in rolls that have to do with hearing.

Actions

Multiattack. The skeleton makes two weapon attacks.

GREAT SWORD. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 30 (2d12+ 5) slashing damage, plus 10 (1d8+3) necrotic damage.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 1) slashing damage.

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) slashing damage.

Bonus Actions

Multiattack. The skeleton makes two weapon attacks.

GREAT SWORD. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 30 (2d12+ 5) slashing damage, plus 10 (1d8+3) necrotic damage.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 1) slashing damage.

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) slashing damage.

Reactions

Shield. An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Multiattack.
The skeleton makes two weapon attacks.

GREAT SWORD. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 30 (2d12+ 5) slashing damage, plus 10 (1d8+3) necrotic damage.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 1) slashing damage.

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) slashing damage.

TattooKuma

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