This skeleton is made from the remains of a fallen adventurer.
Given a new purpose, it will fight to the death and maybe even beyond to obey its new orders.
Keen Hearing: the ancient skeleton has an advantage in rolls that have to do with hearing.
Multiattack. The skeleton makes two weapon attacks.
GREAT SWORD. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 30 (2d12+ 5) slashing damage, plus 10 (1d8+3) necrotic damage.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 1) slashing damage.
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) slashing damage.
Multiattack. The skeleton makes two weapon attacks.
GREAT SWORD. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 30 (2d12+ 5) slashing damage, plus 10 (1d8+3) necrotic damage.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 1) slashing damage.
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) slashing damage.
Shield. An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
Multiattack. The skeleton makes two weapon attacks.
GREAT SWORD. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 30 (2d12+ 5) slashing damage, plus 10 (1d8+3) necrotic damage.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 1) slashing damage.
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) slashing damage.
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