Armor Class 14 Natural
Hit Points 17 (3d10 + 2)
Speed 120 ft., Walk 15 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
18 (+4)
CHA
6 (-2)
Saving Throws DEX +5, CON +4
Damage Vulnerabilities Thunder
Condition Immunities Blinded
Senses Blindsight 120ft (Hearing and smell), Passive Perception 19
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Enhanced Hearing. +3 to Perception.

Blind. Aero-Vulpimancers have no eyes and are blind.

Heard that coming. The Aero-Vulpimancer has an advantage on dodge rolls until the start of its next turn if it uses Sonic Screech.

Actions

Agile body. While flying, you can take the dodge action as a bonus action.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) [Piercing] damage. You heal for the amount of damage you deal, if the target has blood.

Sonic Screech (Recharge 5–6). The Aero-Vulpimancer screeches in a 15-foot cone. Each creature in that area must make a DC 112 Dexterity saving throw, taking 56 (4d6) thunder damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Habitat: ForestMountainUnderdark

BigBeetleBoi

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