Enhanced Hearing. +3 to Perception.
Blind. Aero-Vulpimancers have no eyes and are blind.
Heard that coming. The Aero-Vulpimancer has an advantage on dodge rolls until the start of its next turn if it uses Sonic Screech.
Agile body. While flying, you can take the dodge action as a bonus action.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) [Piercing] damage. You heal for the amount of damage you deal, if the target has blood.
Sonic Screech (Recharge 5–6). The Aero-Vulpimancer screeches in a 15-foot cone. Each creature in that area must make a DC 112 Dexterity saving throw, taking 56 (4d6) thunder damage on a failed save, or half as much damage on a successful one.
Enter the description for how bonus actions work for your monster here.
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