Tiny unknown, Unaligned
Armor Class 10 Natural Armor
Hit Points 10 (2d10)
Speed
STR
1 (-5)
DEX
1 (-5)
CON
10 (+0)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Vulnerabilities Bludgeoning, Fire, Force, Thunder
Damage Immunities Acid, Cold, Lightning, Necrotic, Poison, Psychic, Radiant
Senses Passive Perception 1
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Action Name. Explode Dealing 1d10 force damage and 1d4 fire damage.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Purpleaidenoo

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