Magical Attacks. The cultist fanatic's attacks count as magical for the purpose of overcoming resistance.
Otherworldly Pact. The cultist fanatic's spells are automatically cast at its highest available spell slot.
Supernatural Devotion. The cultist fanatic has advantage on saving throws against being charmed or frightened.
Sacrificial Offering. The the cultist fanatic kills a creature, they regain one expended spell slot.
Zealous Strikes. When the cultist fanatic starts its turn within 10 ft. of another cultist that it can see or hear within range, the cultist fanatic can make one additional Pact Blade or Eldritch Blast attack as part of its action.
Spellcasting. The cultist fanatic is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The cultist Fanatic has following spells prepared:
Cantrips (at will): Eldritch Blast (see below), Thaumaturgy, Guidance
2nd level (2 slots): Hex, False Life, Shadow Blade.
Pact Blade. Melee Weapon Attack: +4 to hit. 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage.
Eldritch Blast. Ranged Spell Attack: +4 to hit, 150 ft., one target. Hit: 8 (1d10 + 2) force damage.
Zealous Frenzy. The cultist fanatic can expend a spell slot to deal an additional 7 (2d6) force damage on each of its attacks until the start of its next turn.
Devotion's Favor (1/short or long rest). The cultist fanatic can recover all expended spell slots.
Zealous Spree. When the cultist fanatic reduces a creature to 0 hit points, it can use its reaction to move up to half its movement speed and make a Pact Blade or Eldritch Blast attack against a target in range.
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