Magical Attacks. The cultist Executioner's attacks count as magical for the purpose of overcoming resistance.
Otherworldly Pact. The cultist Executioner's spells are automatically cast at its highest available spell slot.
Supernatural Devotion. The cultist Executioner has advantage on saving throws against being charmed or frightened.
Zealous Empowerment. When the cultist Executioner deals a critical hit, they can triple the damage die instead of doubling it.
Zealous Blessing (Recharge 5-6). At the start of each of its turns, the cultist Executioner can add an additional damage die to its pact blade or eldritch blast until the end of its next turn.
Spellcasting. The cultist Executioner is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The cultist Executioner has following spells prepared:
Cantrips (at will): Eldritch Blast (see below), Thaumaturgy, Guidance
3rd level (2 slots): Hex, Spirit Shroud, Spiritual Weapon.
Multiattack. The cultist Executioner can make two attacks with its pact blade.
Pact Blade. Melee Weapon Attack: +5 to hit. 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Eldritch Blast (2 Beams). Ranged Spell Attack: +5 to hit, 150 ft., one target. Hit: 8 (1d10 + 3) force damage.
Zealous Mark. One creature the cultist Executioner can see within 30 ft. is marked for death. Until the cultist Executioner uses this ability again on another creature, it can make an additional attack with its pact blade or eldritch blast whenever it takes the attack action.
Devotion's Favor (1/short or long rest). The cultist Executioner can recover all expended spell slots.
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