Medium Humanoid, Any Non-Good Alignment
Armor Class 16 Mage Armor
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
19 (+4)
Saving Throws WIS +5, CHA +7
Skills Arcana +6, Deception +7, Perception +5, Persuasion +7, Religion +6
Senses Passive Perception 15
Languages Common Any one additional language
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magical Attacks. The cultist Invoker's attacks count as magical for the purpose of overcoming resistance.

Otherworldly Pact. The cultist Invoker's spells are automatically cast at its highest available spell slot.

Supernatural Devotion. The cultist Invoker has advantage on saving throws against being charmed or frightened.

Frightful Presence. When the cultist Invoker enters into their avatar form, creatures within 30 ft. that can see or hear them must succeed a DC 15 Wisdom saving throw or become frightened for 1 minute.Creatures can repeat its saving throw at the end of each of its turns to end the effect on a success.

Undying Champion (1/long rest). When the cultist Invoker is reduced to 0 hit points, it drops to 1 hit point and can use its patron's avatar feature for 1 minute

Spellcasting. The cultist Invoker is a 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The cultist Invoker has following  spells prepared:
Cantrips (at will): Eldritch Blast (see below), Thaumaturgy, Guidance
3rd level (3 slots): Hex, Spiritual Guardians, Find Familiar, Guardian of Faith.

Actions

Eldritch Blast (2 Beams). Ranged Spell Attack: +7 to hit, 150 ft., one target. Hit: 10 (1d10 + 4) force damage.

Patron's Avatar (1/day). The cultist Invoker can take a form appropriate for its patron. While in this state, the cultist Invoker gains 33 (6d10) temporary hit points.

While these temporary hit points are active, the cultist Invoker's AC increases by 3 and it has resistance to non-magical bludgeoning, piercing, and slashing damage and one additional damage type appropriate for its patron.

This state lasts up to 1 hour or until the cultist Invoker loses its temporary hit points.

Bonus Actions

Patron's Agility (Avatar Form Only). The cultist Invoker can use its bonus action to dash.

Devotion's Favor (1/short or long rest). The cultist Invoker can recover all expended spell slots.

Reactions

Avatar's Fury (Avatar Form Only). When the cultist Invoker takes damage, it can use its reaction to make an attack against that creature using its pact blade or eldritch blast.

jtmckinney96

Comments

Posts Quoted:
Reply
Clear All Quotes