Synapse. If the Tyranid is within range of a synapse node creature it gains advantage on all charisma savingthrows, +1 to their damage roles and immunity to the charmed condition.
Deadly demise. When this Tyranid creature dies it explodes into a 20ft circle of poison dealing hit: 9 [3d6] poison damage.
indirect fire. The biovores spore mine launcher has the indirect fire property, creatures within this weapons aoe cannot benefit from, evasion, uncanny dodge, legendary resistances or full cover.
Seed spore mines (recharge 5-6). As an action the biovore can plant one spore mine onto an unoccupied space it can see within 120 ft, the spore mines take their action immediately after the biovores.
Powerful barbed limbs. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
spore mine launcher. Ranged bio weapon Attack: DC 15 dexterity savingthrow, range 120 ft 10 ft circle., all targets. Hit: 12 (2d12) poison damage and half as much of a successful save.
Description
These living artillery pieces nurture a clutch of Spore Mines within their bodies. After anchoring themselves to the ground with their chitinous spurs, the creatures fire their living ammunition in high arcs, allowing the Spore Mines to drift languidly down into the midst of the foe where they detonate with sudden violence.
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