Medium Humanoid, Chaotic Neutral
Armor Class 14 Chain shirt
Hit Points 14 (4d8 - 4)
Speed 20 ft.
STR
12 (+1)
DEX
13 (+1)
CON
8 (-1)
INT
10 (+0)
WIS
6 (-2)
CHA
5 (-3)
Senses Passive Perception 8
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The bulblin has advantage on an attack roll against a creature if at least one of the bulblin's allies is within 5 feet of the creature and the ally isn't incapacitated. If the bulblin has a mount, the mounted creature does not count as an ally for this trait.

Actions

Warhammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage, or 6 (1d10 + 1) bludgeoning damage if used in two hands.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 1 fire damage.

Description

Bulblins are distinguished from other varieties of moblin by their stark green skin, sunken red eyes, and disproportionately long arms but short legs. Their bull-like horns are the origin of their name, but these horns make for comparatively impractical weapons and are instead a designation of status among bulblins.

Habitat: ArcticDesertForestHillMountain

Gold_Ghost101

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