Brute. A melee weapon deals one extra die of its damage when the bulblin hits with it (included in the attack).
Pack Tactics. The bulblin has advantage on an attack roll against a creature if at least one of the bulblin's allies is within 5 feet of the creature and the ally isn't incapacitated. If the bulblin has a mount, the mounted creature does not count as an ally for this trait
Multiattack. The bulblin makes two attacks.
Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage, or 13 (2d10 + 2) bludgeoning damage if used in two hands.
Shortbow. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 1 fire damage.
Description
Of greater skill and strength than most bulblins, captains comprise the elite warriors of their kind. Some may even have a chance to become a king of their own tribe, if their horns are great enough
Comments