Large Humanoid
Armor Class 16 Chain shirt, Shield
Hit Points 55 (10d8 + 10)
Speed 20 ft.
STR
15 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
7 (-2)
CHA
7 (-2)
Senses Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the bulblin hits with it (included in the attack).

Pack Tactics. The bulblin has advantage on an attack roll against a creature if at least one of the bulblin's allies is within 5 feet of the creature and the ally isn't incapacitated. If the bulblin has a mount, the mounted creature does not count as an ally for this trait

Actions

Multiattack. The bulblin makes two attacks.

Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage, or 13 (2d10 + 2) bludgeoning damage if used in two hands.

Shortbow. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 1 fire damage.

Description

Of greater skill and strength than most bulblins, captains comprise the elite warriors of their kind. Some may even have a chance to become a king of their own tribe, if their horns are great enough

Gold_Ghost101

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