Medium Fey (Sorcerer), Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 48 (8d10)
Speed 30 ft., Fly 40 ft.
STR
13 (+1)
DEX
12 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws WIS +4, CHA +5
Skills Arcana +10, Nature +8, Religion +10
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages Celestial, Common, Elvish, Infernal, Thieves' Cant
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic Resistance. Apate has advantage on saving throws against spells and other magical effects.

 

Actions

Innate Spellcasting. Apate’s innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:
At Will: charm person, speak with dead, magic missile (at 3rd level), ray of sickness (at 3rd level)
1/ Day: animate dead, raise dead

Bloody Claws. Melee Weapon Attack: +4to hit, reach 5 ft., one target. Hit: 1d8 +2 slashing damage and 1d4+2 slashing damage.

Necrotic Gaze. Apate targets a point within 30 feet of her. Any creature within 10 feet of that point must succeed on DC 14 CON saving throw or take 3d3 necrotic damage and become charmed. Creatures that succeed on the saving throw take half damage and are not charmed.

Monster Tags: humanoid

GamerMommyManda64364

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