Medium Or Small Beast, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 46 (9d6 + 15)
Speed 45 ft., Climb 45 ft.
STR
16 (+3)
DEX
12 (+1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws STR +5, CON +7
Skills Intimidation +5, Nature +10
Damage Resistances Slashing
Damage Immunities Acid, Poison
Condition Immunities Poisoned, Prone
Senses Tremorsense 30ft (blind outside this range), Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Digestive Toxins. A creature coated in the Caver crawler's digestive fluids which it can spray out of it's spines and mouth takes 1d6 acid damage per turn until they are cleaned off. If it has been coated multiple times for each time the creature was coated past the first the creature must make a constitution saving throw or gain the poisoned condition until the acid has been washed off.

Actions

Multiattack. The cavern crawler makes either two bite attacks or one spit attack

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 4) Piercing damage. 

Spit. Ranged Weapon Attack: +6 to hit, range 20/40 ft., one target. Hit: 6 (2d4 + 1) acid damage. Coats in acid (see digestive toxins).

Bonus Actions

At the end of a Cavern Crawler's turn it will use one of it's two bonus actions, the former if there are multiple hostiles nearby and the latter if it has secured itself a safe spot or is fighting a creature it perceives as non threatening or weak. A "non threatening" creature would either be one it has seen to be incapable of dealing significant damage or 

Defensive spray. Creatures within a 5 foot radius must made a dexterity saving throw or be coated in acid (see digestive toxins).

Moss eater. The cave crawler proceeds to chew up plants and grime from the floor beneath it recovering 2d4 hit points.

Description

A omnivorous shelled scuttling engorged insect that has managed to evolve to be so big by barely moving, and eating moss that grows on cave walls. It's shell takes the appearance of a jagged rock but can be revealed to have seams which the sinewy dark red with speckles of yellow and black insect flesh beneath resembling a skinned corpse which has caused the belief in local folklore that that is what comes of a human who dies in the caverns, this is simply a story however. Cavern Crawlers Store energy and remain dormant in quarries (what you call a pack of Cavern Crawlers) until something of high energy value such as an animal stumbles into a group of them which they then use their energy explosively to secure as a meal.

Habitat: Underdark

Gorbino_The_3rd

Comments

Posts Quoted:
Reply
Clear All Quotes