Awakened Resistance. Awakened Undead gain advantage on saving throws against any effect that turns undead.
Antimagic Vulnerability. When in an anti-magic field, and the beginning of their turn, Awakened Undead must make a DC10 Charisma Saving throw or have disadvantage on attack rolls and saving throws and move at half speed. If they are the target of the dispel magic spell they must succeed on a Charisma saving throw against the attacker's spell DC or be stunned until the end of their next turn.
Magical Vitality. Awakened Undead cannot be healed by most healing effects (as stated in spell descriptions). Instead, any creature with spell slots can expend a spell slot in the range of touch to restore 1d4+4 hit points per spell level. Additionally, the animate dead spell has the same effect as revivify if only targeting Awakened Undead.
Undead Reassembly. When Awakened Undead are knocked unconscious they may roll a DC12 Constitution Saving Throw. On a success, they are conscious with 1 hit point and any missing body parts within 120 ft reappear on their body.
Multiattack. The Awakened Undead can make two attacks with its Shortsword or Shortbow.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Strategic Assembly [rollable](Recharge 6). As a reaction, Awakened Undead can negate all damage taken in a hit by temporarily rearranging their body. Using this ability, causes a body part to fall off from expending magical energy. It can be reattached with an action.
Previous Versions
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10/5/2024 4:46:17 PM
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6
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Coming Soon
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