Small Humanoid (Goblinoid), Lawful Evil
Armor Class 18 Breast Plate, Shield
Hit Points 36 (6d6 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +5
Skills Intimidation +6, Perception +5, Stealth +6
Damage Immunities Poison
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Goblin, Infernal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the disengage or hide action as a bonus action on each of its turns.

Natural Charm. As an action Biff Goblington can attempt to charm one target as a natural ability with a DC 13 charisma saving throw.

Actions

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Legendary Actions

Infernal Regeneration. At the beginning of each dawn Biff Goblington  regenerates to full hit points. If he has been slain before the dawn he will be resurrected to full hit points. After  regenerating from death Biff Goblington will flee to a new location far from those who slain him..

Description

Goblins as a society are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Biff Goblington fancied himself a loner and superior to the goblin hoard. He made a deal with an infernal being to grant him strength and charm in addition to immortality in exchange for an eternity of funneling souls to his patron. 

Biff Goblington travels the realms, settling in the outskirts of forests and on occasion small towns to enact his terror until being forced to flee to another location.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

JohnScarcella

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