Nimble Escape. The goblin can take the disengage or hide action as a bonus action on each of its turns.
Natural Charm. As an action Biff Goblington can attempt to charm one target as a natural ability with a DC 13 charisma saving throw.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Infernal Regeneration. At the beginning of each dawn Biff Goblington regenerates to full hit points. If he has been slain before the dawn he will be resurrected to full hit points. After regenerating from death Biff Goblington will flee to a new location far from those who slain him..
Description
Goblins as a society are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Biff Goblington fancied himself a loner and superior to the goblin hoard. He made a deal with an infernal being to grant him strength and charm in addition to immortality in exchange for an eternity of funneling souls to his patron.
Biff Goblington travels the realms, settling in the outskirts of forests and on occasion small towns to enact his terror until being forced to flee to another location.
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