Large Plant (Myconid), Any Neutral Alignment
Armor Class 15 Natural Armor
Hit Points 110 (13d10 + 39)
Speed 20 ft.
STR
15 (+2)
DEX
10 (+0)
CON
17 (+3)
INT
14 (+2)
WIS
19 (+4)
CHA
12 (+1)
Saving Throws CON +6, WIS +7
Skills Nature +7, Perception +7, Stealth +5
Damage Resistances Poison
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Darkvision 120 ft., Passive Perception 17
Languages Telepathy 120 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

 Magic Resistance: Amantia has advantage on saving throws and other magical effects.

 

Fungal Rebirth (1/day): When Amantia is reduced to 0 hit points but not killed outright, they can release a burst of spores that immediately heal them for 20 hit points. They also summon 2 Spore Servants to assist for the next 1 minute.

 

Spellcasting. Amantia is a 10th-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Amantia has the following druid spells prepared:

Cantrips (at will): druidcraft, [Tooltip Not Found], shillelagh

1st level (4 slots): entangle, cure wounds, faerie fire

2nd level (3 slots): flaming sphere, moonbeam, lesser restoration

3rd level (3 slots): [Tooltip Not Found], plant growth, wind wall

4th level (2 slots): conjure woodland beings, blight

5th level (1 slots): insect plague

Actions

Multiattack: Amantia makes two attacks with their Fungal Staff.

Fungal Staff: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) bludgeoning damage plus Hit: 9 (2d8) poison damage.

 

Rapport Spores (Recharge 5-6).: Amantia releases spores in a 30-foot radius. Creatures in this area can telepathically communicate with each other while they remain within 30 feet of each other for 1 hour.

 

Spore Cloud (Recharge 5-6).: Amantia can release a 20-foot radius cloud of spores. Each creature in the area must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, creatures take 10 (3d6) poison damage at the start of each of their turns. They can repeat the saving throw at the end of each turn to end the effect.

Pacifying Spores (Recharge 6).: Amantia can release spores that pacify creatures within a 20-foot radius. Each creature must succeed on a DC 15 Constitution saving throw or be stunned for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

Reactions

Fungal Shield (Recharge 6).: When hit by a ranged attack or spell, Amantia can use their reaction to grow a dense, fungal shield, reducing the damage by 10 (3d6). This shield persists until the start of their next turn.

Description

Amantia Gladewalker is the wise and fierce Myconid leader of The Bloom, a faction dedicated to returning Khelvas to its natural state. Amantia's towering form is covered in bioluminescent fungi, with their mushroom-like body blending seamlessly with the vines, moss, and flowers that naturally grow from their form. They emanate an ancient and primal connection to the natural world, and their glowing eyes are a reflection of their deep wisdom and inner strength. The ground around Amantia seems to thrive wherever they walk, with mushrooms and small creatures gathering in their wake. Their twisted oak staff, crackling with druidic energy, serves both as a symbol of their authority and a powerful weapon in defense of nature.

Monster Tags: Myconid

MMouse

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