Large Humanoid (Brute), Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 75 (7d10)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws STR +7
Skills Intimidation +15
Damage Resistances Fire
Condition Immunities Charmed, Grappled
Senses Darkvision, Passive Perception 12
Languages Infernal Infernal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Overload

Spellcasting. The Cultist Brute is a 5-level spellcaster. Its spellcasting ability is Constitution (spell save DC 14, +5 to hit with spell attacks). 
Cantrips (at will): Fire Bolt, 

2nd level 2/day: Scorching Ray 

3rd level 1/day: Fireball

Actions

Multiattack. The Cultist Brute can make 1 Flame Axe Attack and 1 Flame Hammer Attack.

Flame Axe. Melee Weapon Attack: +7 to hit, reach 5ft., one creature. Hit: 6 (2d8 + 5) fire damage. 

Flame Hammer. Melee Weapon Attack: +7 to hit, reach 5ft., one creature. Hit: 6 (2d8 + 5) fire damage. 

Bonus Actions

Adrenaline Rush. The Cultist Brute can Dash as a Bonus Action

Fiery Fury. The Cultist Brute can use his Bonus Action to Become enraged giving him Resistance to Slashing, Piercing and Bludgeoning damage from all non-magical effects. As well as gaining Advantage on all Strength checks and Saving Throws.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Big monstrious Brute, Joing a flame cult

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Cult of the Eternal FlamemonstrosityAbominations

DragonKing32194371