Overload
Spellcasting. The Cultist Brute is a 5-level spellcaster. Its spellcasting ability is Constitution (spell save DC 14, +5 to hit with spell attacks).
Cantrips (at will): Fire Bolt,
2nd level 2/day: Scorching Ray
3rd level 1/day: Fireball
Multiattack. The Cultist Brute can make 1 Flame Axe Attack and 1 Flame Hammer Attack.
Flame Axe. Melee Weapon Attack: +7 to hit, reach 5ft., one creature. Hit: 6 (2d8 + 5) fire damage.
Flame Hammer. Melee Weapon Attack: +7 to hit, reach 5ft., one creature. Hit: 6 (2d8 + 5) fire damage.
Adrenaline Rush. The Cultist Brute can Dash as a Bonus Action
Fiery Fury. The Cultist Brute can use his Bonus Action to Become enraged giving him Resistance to Slashing, Piercing and Bludgeoning damage from all non-magical effects. As well as gaining Advantage on all Strength checks and Saving Throws.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Big monstrious Brute, Joing a flame cult
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.