Multiattack. The warlock makes two Quarterstaff attacks.
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) Bludgeoning damage plus 7 (2d6) Fire damage (Efreeti only), Cold damage (Marid only), Thunder damage (Djinni only), or Bludgeoning damage (Dao only).
Genie's Bottle. The warlock presents their patron's vessel and speaks the power word toward one creature they can see within 60 feet. The target must make a DC 14 Charisma saving throw, taking 7 (2d6) Fire, Cold, Thunder, or Bludgeoning damage on a failure, and the target is teleported into the vessel until the beginning of the warlock's next turn. On a success, the target takes half as much damage and is not teleported. The vessel is an object with an AC of 14 and 5 hit points. Destroying the vessel frees whatever target has been teleported inside, and the vessel reappears fully repaired at the start of the warlock's next turn.
Spellcasting. The warlock casts one of the following spells using Charisma as the spellcasting ability (spell save DC 14, to hit with spell attacks +6):
At will: Detect Evil and Good, Create Food and Water, Mage Armor (self only), Mage Hand, Druidcraft
1/day: Creation, Phantasmal Force, Blur (Marid only), Disguise Self (Djinni only), Fire Shield (Efreeti only), Meld Into Stone (Dao only)
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