Fey Ancestry. Magic can't put Bren to sleep.
Stealth Mastery. Bren has advantage on Dexterity (Stealth) checks in dim light or darkness.
Evasion. When Bren is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
Sneak Attack (1/Turn). Bren can deal an extra 28 (6d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Bren that isn’t incapacitated and Bren doesn’t have disadvantage on the attack roll.
Metamagic Options (3/Long Rest):
Subtle Spell. Bren can cast a spell without any verbal or somatic components, making it harder for others to detect the spell being cast.
Twinned Spell. When Bren casts a spell that targets only one creature and doesn’t have a range of self, he can spend sorcery points equal to the spell’s level to target a second creature in range.
Multiattack. Bren makes two weapon attacks or one weapon attack and casts a spell.
Shadow Dagger. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: 10 (1d8 + 5) piercing damage, plus 14 (4d6) necrotic damage (Sneak Attack can apply).
Hand Crossbow. Ranged Weapon Attack: +10 to hit, range 30/120 ft., one target.
Hit: 9 (1d6 + 5) piercing damage. If the target fails a DC 15 Constitution saving throw, it is poisoned for 1 minute. If the saving throw fails by 5 or more, the target is paralyzed for the duration. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Spellcasting. Charisma is Bren's spellcasting ability (spell save DC 19, +11 to hit with spell attacks). He is a 12th-level spellcaster with the following spells:
Cantrips (At Will): Minor Illusion, Mage Hand, Disguise Self
1st Level (2 slots): Absorb Elements, Gift of Alacrity
2nd Level (2 slots): Invisibility, Wristpocket
3rd Level (2 slots): Counterspell, Haste
4th Level (1 slot): Gravity Sinkhole
5th Level (1 slot): Temporal Shunt
6th Level (1 slot): Tether Essence
Shadow Duplication (1/Day). Once per day, as an action, the wearer can create an illusory duplicate of themselves for up to 1 minute. The duplicate appears within 30 feet of the wearer, must stay within 120 ft. of the wearer, and the wearer can move it up to 30 feet as a bonus action on their turn.
- The duplicate is intangible and cannot attack or take damage, but it looks identical to the wearer.
- The wearer gains advantage on attack rolls against any creature within 5 feet of the duplicate, as the illusory form distracts them.
- The effect lasts for 1 minute or until the wearer loses concentration (as if concentrating on a spell).
Cunning Action. Bren can take the Dash, Disengage, or Hide action as a bonus action.
Move Duplicate. Move the invoked duplicate up to 30 ft. but no more than 120 ft. away from you.
Uncanny Dodge. When an attacker Bren can see hits him with an attack, he can use his reaction to halve the damage.
Counterspell. Bren casts counterspell.
Description
Items of Interest:
Cloak of Shadows.
Shadow Duplication (1/Day). Once per day, as an action, the wearer can create an illusory duplicate of themselves for up to 1 minute. The duplicate appears within 30 feet of the wearer, must stay within 120 ft. of the wearer, and the wearer can move it up to 30 feet as a bonus action on their turn.
- The duplicate is intangible and cannot attack or take damage, but it looks identical to the wearer.
- The wearer gains advantage on attack rolls against any creature within 5 feet of the duplicate, as the illusory form distracts them.
- The effect lasts for 1 minute or until the wearer loses concentration (as if concentrating on a spell).
Ring of the Spy. Cast Disguise Self at will, and have advantage on Deception checks to maintain the false identity.
Shadow Dagger. Melee Weapon Attack: (1d4 + DEX/STR) piercing damage, plus 14 (4d6) necrotic damage.
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