Large Monstrosity, Typically Chaotic Neutral
Armor Class 21 (Torian Armor)
Hit Points 146 (22d10 + 36)
Speed 40 ft., Climb 40 ft.
STR
16 (+3)
DEX
20 (+5)
CON
18 (+4)
INT
16 (+3)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws DEX +10, CON +9, WIS +7
Skills Intimidation +7, Perception +7, Stealth +12
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 18
Languages the languages it knew in life
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Sneak Attack (1/turn). If the carrion bloodthirster has advantage on an attack and the attack hits they deals an additional 17 (5d6) slashing damage. 

Actions

Multiattack. The vampire makes three melee attacks, only one of which can be a bite attack.

Bite. Melee Weapon Attack: 10 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 9 (1d8 + 5) piercing damage plus 9 (2d8) necrotic damage. If the target is humanoid, it must succeed on a DC 18 Charisma saving throw or be charmed by the vampire for 1 minute. While charmed in this way, the target is infatuated with them.

The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Bloodhound Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 5) slashing damage.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. The vampire can also grapple the target (escape DC 14) if it is a creature and the Carrion bloodthirster has a hand free.

Bonus Actions

Born of the Night. As a bonus action a carrion bloodthirster can put themself under the effects of the invisibility spell for up to 10 minutes not requiring concentration (this is not a spell effect). They can concentrate on this ability to give the benefits of greater invisibility, in addition all abilities and magical effects used to discern their position give three possible locations within 10 ft of each other.

Reactions

Parry. adds 3 to its AC against one melee attack that would hit it. To do so, the Carrion bloodthirder must see the attacker and be wielding a melee weapon.

Bloodhounds Pounce. when the wielder is being attacked and the attacker misses, the wielder can quickly dash within 10ft in any direction. However, if dashed behind the attacker(s) the wielder has advantage on their next attack roll

Description

Carrion Bloodthirster.  Those that has sucumb to the thirst and sealed away as a failsafe weapon if needed by Torian. they are ageless and their thirst unquenchable. 

Blood Bond. Consuming a creature’s blood creates a sort of empathic bond that allows the blood drinker vampire to exert some magical influence over its victim.

DangerDan996

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