Deathless Nature. The warlock is immune to diseases and does not need to eat, drink, sleep, or breathe.
Immutable Form. The warlock is immune to any spell that would alter their form or age.
Undying Fortitude (1/Day). If the warlock would be reduced to 0 hit points, they can choose to be reduced to 1 hit point instead, unless the damage is Radiant or from a Critical Hit.
Multiattack. The warlock makes two Dagger attacks or uses Leech Life twice.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) Piercing damage plus 5 (2d4) necrotic damage.
Leech Life. The warlock chants an arcane word, drawing life out of an enemy. The target must make a DC 14 Wisdom saving throw, taking 9 (2d8) Necrotic damage on a failure, or half as much damage on a success. The warlock then gains a number of temporary hit points equal to the Necrotic damage dealt.
Spellcasting. The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks).
At will: Mage Hand, Mage Armor (self only), Spare The Dying, Prestidigitation, Speak With Dead
1/day each: Silence, Blindness/Deafness, Contagion
Muddle Mind. When the warlock is targeted by an attack, they can choose to force the attacking creature to make a DC 14 Wisdom saving throw. On a failure, the creature must choose another target that is not the warlock for that attack, and if there is no other target, loses that attack.
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