Armor Class
14
Hit Points
35
(3d10 + 5)
Speed
35 ft., once freed
STR
15
(+2)
DEX
13
(+1)
CON
13
(+1)
INT
2
(-4)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
STR +4
Skills
Intimidation +6
Damage Immunities
Bludgeoning damage from falling
Senses
Passive Perception 13
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
chained up. this creature cannot move anyway unless it is unstuck from where it has been chained from
wild side. if the chain chomp is freed from being chained up it gains 35ft of movement and can use chomp twice in a turn
Actions
bark. the chain chop barks at a creature they must roll a DC 12 on a failed throw they become frightened scared of the chain chop
chomp . Melee Weapon Attack: +3 to hit, reach 15 ft., 1 target. Hit: 15 (1d12+3) piecing damage. on a critical hit the chain chop gets to attempt to attack