Armor Class
15
Shield
Hit Points
16
(4d6)
Speed
STR
14
(+2)
DEX
11
(+0)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Senses
Passive Perception 12
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Stand Fast: Once per short rest, when the Imperial Guard Private is reduced to 0 hit points, they can drop to 1 hit point instead. This ability represents their training in enduring hardships to protect the Empire.
Military Discipline: The Imperial Guard Private has advantage on saving throws against being frightened.
Actions
Longsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) [slashing] damage.
Shield Bash: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) [bludgeoning] damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Description
Description: An Imperial Guard Private is the backbone of the Agathian Empire’s military presence across the realm. Wearing a gleaming yet pragmatic armor of iron, these soldiers patrol the roads and guard key locations throughout the five kingdoms, enforcing law and order wherever tribal influences may disrupt peace. Armed with a simple but reliable longsword and a sturdy shield, they hold the line against bandits and small threats to the Empire's sovereignty. Despite their humble rank, their training is rigorous, instilling discipline and a sense of duty to higher ideals.
Lore: The Imperial Guard was founded when the Agathian Empire unified the kingdoms of Veden. From a young age, recruits are drilled in the ways of warfare, learning to defend the roads, towns, and people from potential threats. While they may seem ordinary at first, many Imperial Guards rise through the ranks, proving their mettle, or showing loyalty that sees them given higher responsibilities within the Empire. Not content with just brute strength, they also receive training in effective communication, making them trusted envoys in diplomatic situations.
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