Medium unknown (Human), Lawful Neutral
Armor Class 15 Clad Armour
Hit Points 15 (2d10)
Speed 20 ft.
STR
12 (+1)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +3
Damage Vulnerabilities Piercing
Damage Resistances Necrotic
Damage Immunities Acid
Condition Immunities Deafened, Exhaustion, Petrified
Senses Passive Perception 7
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Realm Shifting Staff. If the target fails a Dex Check of 12. The Guard can transport one enemy to a sub plane of reality where, on their turn, can only use movement and not any action or bonus action

Long Sword Slash:+ 1 to hit, 5ft range. Hit: 1D10+1 [Slashing]

Long Sword Stab: + 0 to hit, 10ft range. Hit: 1D8+1 [Piercing]

Bonus Actions

Every Turn the roll a D20, if the roll above a 16 their next attack has Branding Smite and deals an extra 2D6 Fire Damage. On the targets next turn it must make a const save above 10 or it will take an additional 2D6 Fire Damage.

Description

Merely a Shadow Beneath a Hooded Armour. They follow the will of "The One Powerful Azueof" with a constant link to him, giving them the lates commands to supress the magic of the realm.

Habitat: ForestGrasslandUrban

UserEd11

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