Void Corruption. Any creature that starts its turn within 10 ft. of the Treant must make a DC 16 Constitution saving throw or take 3d6 psychic damage and gain disadvantage on their next attack.
Multiattack. The Treant makes two slam attacks.
Slam. +8 to hit, 3d6+5 bludgeoning damage.
Animate Voidlings. Once per day, the Treant can summon 2 Voidlings to aid it in battle.
Description
Once a majestic guardian of the island’s forest, this towering treant is now a hulking shadow of its former self. Its bark is splintered and cracked, with glowing veins of Void energy coursing through its massive trunk. Where leaves once grew, now twisted, glowing tendrils hang from its branches, dripping with Void corruption. The treant's face, a knot of twisted wood, displays a maddened fury as it seeks to cleanse its land of anything it deems corrupted—ironically, including the players. It moves with a slow, ponderous motion, but every step it takes leaves patches of the ground pulsing with void energy.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/6/2024 9:00:01 PM
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5
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0
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Coming Soon
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