Immutable Form. The guardian is immune to any spell or effect that would alter its form.
Magic Resistance. The guardian has advantage on saving throws against spells and other magical effects.
Magic Weapons. The guardian’s weapon attacks are magical.
Jagged Body. A creature that touches the guardian or hits it with a melee attack while within 5 feet of it takes 10 (3d6) slashing damage.
Headless Body. The guardian cannot be decapitated.
Water Reliance. If the guardian is not immersed in water for at least 1 hour during a day, then it suffers a reduction in movement speed of 10 feet. After 2 days of not being immersed it suffers an additional 10 feet reduction to its movement speed and disadvantage on all attacks. After 3 days, the guardian dries out and is destroyed.
Multiattack. The guardian makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. The target is grappled (escape DC 16) if the guardian isn’t already grappling a creature. Until the grapple ends, the target takes 10 (3d6) slashing damage at the start of each of its turns.
Description
A coral guardian is created magically when active coral is exposed to potent and persistent magic. When created in this way, the coral guardian will generally spend its existence protecting coral sea life from direct threats. Though they often take a humanoid shape, they do not have a head or eyes in the same way humanoids would; rather they "see" through the natural sea life living in and around its body.
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