Medium Humanoid (Thri-Kreen), Lawful Evil
Armor Class 19
Hit Points 153 (9d12)
Speed 30 ft., Walk 30 ft., Walk 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
12 (+1)
INT
19 (+4)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws STR +8, CHA +8
Damage Vulnerabilities Radiant
Damage Immunities Psychic
Condition Immunities Charmed
Senses Passive Perception 15
Languages Common, Elvish, Abbisal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Telepathically. Speak to any creature telepathically within 30ft.

Spellcasting. The Clone of Zoltara is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +7 to hit with spell attacks). The Clone of Zoltara has following Warlock/Wizard spells prepared:
Cantrips (at will): Eldritch Blast, Minor Illusion, Light, Mage Hand.                          2/Per Day: Dimension Door, Sending, Divination, Clairvoyance, Invisibility.                                         1/Per Day: Commune, Foresight, Mass suggestion. 

Actions

Multiattack. Can make tow attacks either Longsword or Pistol. Or you can cast one spell and one cantrip.

Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: (2d6+11) Slashing Damage. 

Pistol. Pistol: +6 to hit, range 30/120 ft., 1 target. Hit:  (1d10 + 6) Piercing Damage.

Eldritch Blast. +7 to hit, range 120ft., 2 Beams. Hit: (1d10 + 7) Force Damage

Bonus Actions

Rage. Gains +2 to all hits and damage, and half damage on piercing, slashing, and bludgeoning damage. But can’t cast any concentration spells 

Reactions

Riposite 3/per day. If a creature misses an attack against this creature Clone of Zoltara can attempt to make a Longsword attack against that creature.

Legendary Actions

Clone of Zoltara has 1 legendary action 

Third Eye cost 1 action. Gains truesight within 10ft until the start of their next turn.

Slash cost 1 action. Makes one Longsword attack. 

Pray cost 1 action. Cast Divination and asks god about next decision.  

Mythic Actions

Dark Masters Blessing (2 times ever). Can only be used once per long rest, when this creature dies they wait one turn then come back to life with one hit point.  

Description

After finding out it is a clone of an adventurer the Clone of Zoltara went on a quest to eliminate the person they were cloned after. In the attempt they sided with a  

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

BaldingWolfman

Comments

Posts Quoted:
Reply
Clear All Quotes