Telepathically. Speak to any creature telepathically within 30ft.
Spellcasting. The Clone of Zoltara is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +7 to hit with spell attacks). The Clone of Zoltara has following Warlock/Wizard spells prepared:
Cantrips (at will): Eldritch Blast, Minor Illusion, Light, Mage Hand. 2/Per Day: Dimension Door, Sending, Divination, Clairvoyance, Invisibility. 1/Per Day: Commune, Foresight, Mass suggestion.
Multiattack. Can make tow attacks either Longsword or Pistol. Or you can cast one spell and one cantrip.
Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: (2d6+11) Slashing Damage.
Pistol. Pistol: +6 to hit, range 30/120 ft., 1 target. Hit: (1d10 + 6) Piercing Damage.
Eldritch Blast. +7 to hit, range 120ft., 2 Beams. Hit: (1d10 + 7) Force Damage
Rage. Gains +2 to all hits and damage, and half damage on piercing, slashing, and bludgeoning damage. But can’t cast any concentration spells
Riposite 3/per day. If a creature misses an attack against this creature Clone of Zoltara can attempt to make a Longsword attack against that creature.
Clone of Zoltara has 1 legendary action
Third Eye cost 1 action. Gains truesight within 10ft until the start of their next turn.
Slash cost 1 action. Makes one Longsword attack.
Pray cost 1 action. Cast Divination and asks god about next decision.
Dark Masters Blessing (2 times ever). Can only be used once per long rest, when this creature dies they wait one turn then come back to life with one hit point.
Description
After finding out it is a clone of an adventurer the Clone of Zoltara went on a quest to eliminate the person they were cloned after. In the attempt they sided with a
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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