Medium Aberration, Neutral Evil
Armor Class 15 Natural Armour
Hit Points 120 (16d8 + 48)
Speed
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
18 (+4)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws INT +7, WIS +4
Damage Resistances Acid, Psychic
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Passive Perception 13
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

False Appearance (Object Form). While motionless, the Cerebral Mimic is indistinguishable from an ordinary object (books, scrolls, artifacts, etc.).

Psionic Feedback. When attacked while draining Intelligence, the Cerebral Mimic releases a Psychic Shockwave. All creatures within 10 ft. must succeed on a DC 15 Intelligence saving throw or take 3d8 psychic damage and have disadvantage on Intelligence-based checks and saving throws for 1 hour.

Absorb Knowledge. For each Intelligence point drained, the mimic temporarily gains proficiency in one of the target's Intelligence-based skills (e.g., Arcana, History) and can cast any Intelligence-based spells the target knows, using its new Intelligence modifier.

Actions

Multiattack. The Cerebral Mimic makes two Intellect Drain attacks.

Intellect Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. On hit, the target takes 2d6 psychic damage and loses 1d4 Intelligence points. The reduction lasts until the target finishes a long rest or is healed by a spell like Greater Restoration. If Intelligence is reduced to 0, the target falls unconscious.

Psychic Blast (Recharge 5-6). The mimic emits a psionic burst. All creatures within 30 ft. must make a DC 15 Intelligence saving throw, taking 4d8 psychic damage on a failed save, or half as much on a successful one.

Legendary Actions

Can only be used 1/Day.

Memory Implant. After draining a creature’s Intelligence to 0, the mimic implants a psychic parasite. The target regains Intelligence slowly but becomes a thrall under the mimic’s control unless a spell like Remove Curse or Greater Restoration is used.

Description

The Cerebral Mimic is an insidious creature, similar to a traditional mimic in its ability to disguise itself as objects. However, instead of feeding off physical prey, it thrives on the mental faculties of intelligent creatures. This aberration often takes the form of objects associated with knowledge or intellect—books, scrolls, tomes, or even strange artifacts in libraries, study rooms, or arcane laboratories. Once a creature interacts with it, the mimic latches onto their mind, slowly draining their intelligence and feeding on their thoughts and memories.

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